![]() ![]() Updated model and textures of the Alpha Titan.AI Robots now have access to certain abilities: Blink, Deadlight, Electronic Warfare, Emergency Shield, Energy Shield, Force Screen, Fuel Reserve, Healing Drone, Homing Missile, Increase Damage, Nanite Field, Napalm, Orbital Strike, Rainfall, Regenerate Segment, Retribution, Round Table, Speed Boost, Stealth, Transfusion, Turbo Boost, and Unchained.Changed the default button for switching the Central Camera from “ALT” to “Z”.The info overlay on “F1” now contains details about equipped weapons.The indication will now change depending on the amount of received damage. Updated the incoming damage indication in the battle HUD.“Upgrade” and “Change” buttons will now display next to the selected Robot part. Added new hangar management options in the Constructor window.Added more info to Robot part descriptions.We invite you to try out the feature and leave your feedback on Discord: movement speed on Robot chassis) will not increase in this version of Upgrades. The first iteration of Upgrades includes upgrade levels from 1 to 5 for Robot parts, weapons, and ability modules.Increased the Credits cost of all Ability Modules in the Shop.Level rewards above Level 60 contain item blueprints from this update. Updated contents of the Store and level rewards.The turret cannot be targeted, but it has a limited lifespan and will deactivate after some time. The turret will fully deploy after a short time and start firing at enemy targets within its range. Ghost Turret: The Robot throws a detachable turret that sticks to the ground or walls.The reflected damage will be directed at the nearest piece of the enemy armor. Counterattack: Allows the Robot to reflect a portion of incoming damage back at the attacker.The bombs attach to Robots and hard surfaces on the map and detonate after a short delay, dealing AoE damage. Sticky Gun: Throws quiet sticky bombs for a somewhat stealthy attack.The first shell deals high damage to a single target, and the second phase shells deal AoE damage. ![]()
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